I had already started working on my DX11 engine a while back (starting a year ago) and I have made some advancements in my engine. It's still very much the beginning stage, but I will try my best to make it look like what you folks have seen on Unreal Engine 4, Square Enix's new engine, etc.
My focus is actually not on the engine, but just trying to learn how to implement various techniques. I will be posting up various topics on parts of my engine, and a recap of what I've done so far.
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